Phantom Menace Essay, Research Paper
Star Wars Episode 1: The Phantom Menace Walkthru v1.4
(C) Copyright 1999 Marilyn J. Caylor Email: firstname.lastname@example.org
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The text version of this walkthru can be easily identified because it is one
long, HUGE file and it has a version number. The html version is broken down
into chapters, making it easier for reading, printing, and finding specific
solutions that you need. The most up-to-date html version can only be guaranteed
at http://www.mindspring.com/~xinh/phantom.htm or the Spoiler Centre at
If you were kind enough to contact me via e-mail before putting this walkthru on
your website (so I know where the walkthru is ending up), then I will always e-
mail you the most recent version when it becomes available.
Introduction, Tips, Character Moves, Cheats, And Other Resources
The Phantom Menace is a wonderful action/adventure game (heavy on the action).
It does take a bit getting used to the odd, overhead view (but that can be
changed with a cheat). The beginning levels are fairly easy, and allow you to
get used to moving your character around. This walkthru is for the PC version of
the game. As of this writing, the PSX version has not been released and it is
not known if it will vary from the PC version. However, since the official
strategy guide says it covers both the PC and PSX versions, I don’t think they
Everything necessary to complete the game is included here. The strategies one
can use to fight boss monsters, kill battle droids, and complete other actions
are endless. The method in which you fight your battles will vary slightly
because of who you’ve talked to, what you talked about, how you’ve moved into
enemy territory, what weapons you have left, or any number of variables.
Everyone will have to complete certain common actions to get through a level.
But the AI of enemies means that the battleground may be slightly different.
Please remember that the strategies given in this walkthru are rough guides as
to what you can do. From there, you can develop your own.
I have tried to be as accurate as possible in writing this walkthru. However, if
I have inadvertently made an error, please let me know.
There are several skills you will have to learn to become good at. You need to
learn the running double jump (run, jump, and jump again in mid-air). This skill
is vital to getting onto overhead vines and ropes, and jumping onto platforms
and pillars. You can’t get through the game without learning this skill.
Practice it whenever you get the chance.
You will also need to become good with your saber. There are times when regular
weapons won’t do. Learn the overhead saber move, the twirling saber move, and
the jump and slash technique. Read your manual for more information. You can
also reflect enemy blaster shots off your saber and back toward them. Qui-Gon
and Obi-Wan move slightly differently with their saber moves. Obi-Wan, being the
younger of the two, has more athletic flair.
Here are some special character moves. When you TAP, you are very quickly
tapping the key. When you PRESS a key, this is describing how you would normally
press a key on the keyboard. When you HOLD a key, you are continuously holding
down the key and not releasing it. The Jumping spin attack and twirling saber
combo are pretty fun. When you are trapped in a corner and being gangbanged by a
group of droids (they are surrounding you) the Circle Jerk move is pretty
effective. It’s a slash and spin move similar to the twirling saber combo,
except you are stationary.
Here are some character moves that Obi-Wan and Qui-Gon can use:
Normal slash — PRESS attack key
Overhead slash — TAP attack key
Forward slash — HOLD forward key + PRESS attack key
Retreating slash — HOLD back key + PRESS attack key
Slash combo — HOLD attack key
Overhead slash combo — TAP attack key, then HOLD attack key
Forward stepping combo — HOLD forward key + HOLD attack key
Twirling saber combo — HOLD forward key, TAP attack key, then HOLD attack key
Retreating slash combo — HOLD back key + HOLD attack key
Run slash — Run forward + PRESS attack key
Run double slash — Run forward + TAP attack key
Run overhead slash — Run + TAP attack key, release forward key before next
Run forward slash — Run forward + HOLD attack key
Jumping attack — Jump, then PRESS attack
Jumping spin attack — Jump, then HOLD attack
Circle Jerk — HOLD attack + HOLD left or right movement key
Here are some martial arts moves that Captain Panaka can use:
Punch — PRESS attack key
Running punch — Run + PRESS attack key
Punch-Kick combo — HOLD attack key
Roundhouse punch-kick combo — HOLD forward + HOLD attack
Don’t forget that you can roll and hop depending on what character you’re
playing. Qui-Gon and Obi-Wan can dodge blaster fire by rolling left or right.
Captain Panaka and Queen Amidala can hop from side to side. This is a useful
tactic to employ when taking on a group of enemies.
Force push is a convenient weapon sometimes, as it can temporarily stun an enemy
(but not for very long). Try using it when you have the chance. It’s also handy
because you can push enemies off platforms. However, you can’t force push
enemies unless they are on the same “level” as you. This means that if an enemy
is on top of the stairs, you can’t push him when you’re at the bottom of the
If your gameplay is slow during battles, try turning off some of your
performance options. The game may not look quite as pretty, but you’ll be able
to move around and fight more quickly. I’m at the minimum requirements for the
game, and gameplay was a bit slow during battles with groups of droids. I found
that I was able to kill more efficiently when the performance options were set
When you are protecting a character, make sure you don’t stray too far from him.
Enemies can show up and try to take them out while you’re off scouting ahead.
Sometimes when you cross an “invisible line,” the game will say that the
protected character has died, even if there are no enemies around him or her.
This is the game’s way of telling you that you are not to go into this new area
without that character following behind you.
On the levels where you protect a character, there are certain checkpoints in
the game where they will automatically stop. They are relatively “safe” at these
points if you’ve cleared the area of enemies. You should always talk to the
person when he or she stops because you may have something to say, such as
“wait” or “follow me.” Or they may have something to say to you.
Destroyer droids (the droids that roll around and have personal shields) are a
pain in the butt. They have a distinct sound so you know when one is in the
area. The most effective way of killing them is using a couple of proton
missiles on them. They are most vulnerable when they are rolling around or right
after they stop, because they don’t have their shields up. Try to get the first
shot in before they get their shields up. If you can get in any blaster shots or
saber thrusts while they are rolling or right after they stop, then all the
better for you!
Sometimes a non-player character you’re traveling with can provide cover fire
for you. They can take out destroyer droids or battle droids for you, or help
you in your battles. You may occasionally run into a soldier or two who will
help fight your battles. Keep your eyes and ears open, and observe. But if they
start ducking down or screaming, it usually means they need help.
If you come upon a heavy repeating cannon in the game that you can use, that
usually means that there are destroyer droids and a big group of battle droids
coming your way. Definitely make use of this wicked weapon.
If you see a battle tank, avoid it at all costs. You can sometimes take them
out, but not without wasting a lot of weapons, ammo, and time. It is not
necessary to take them out to finish a level. In other words, don’t try unless
you want to show off. You should preserve the big ammo for the destroyer droids
(which you can’t always run away from) and the boss monsters. Run away from the
battle tanks or do what you need to in order to get around it as quickly as
Some people are just not Jedi material. If your eye/hand coordination is a bit
on the cross-eyed, three-fingered side, then you’ll need these cheat codes. The
one complaint I have about the cheats is that the health ones are limited in the
number of times you can use them. That’s a big thumbs down to the person who
brainstormed that brilliant idea. What the hell is the point in allowing us to
cheat if they are going to dictate how many times we can do it? It really
defeats the purpose of cheating. Bah! Grrrrrrrr! Pbbbbbttttt! And you know where
you can stick that big thumbs down!
Here are some useful, fun, and not-so-useful cheat codes. I did not make the
cheats and I have not tested all of them. They may or may not work, so use them
at your own risk.
To enable the cheat, press the BACKSPACE key while in the game, then enter the
follow codes into the dialog box. Type in the cheat again to return to normal.
give me life — full health (can only be done 5 times)
heal it up — full health (can only be done 5 times)
i like to cheat — all weapons and ammo
iamqueen — play as the queen
iamquigon — play as Qui-Gon
iampanaka — play as Panaka
iamobi — play as Obi-Wan
perfection — auto-fire/attack
naughty naughty — behind shoulders view
beyond cinema — screen in letterbox format
from above — birds eyed/top down view
perf — wire frame mode
rex — wire frame menu
fps — view frame rate
60fps — 60 fps frame rate
slowmo — slow motion mode
gurshick — view end-game credits
drop a beat — moving walls
i stink — difficulty level is set to easy
i really stink — difficulty level is set to easy
i rule the world — hard difficulty level
donttttt — instant death
rrrrright — instant death
kill me now — instant death
but i feel so good — force push color changes to red
happy — weapon 3 more powerful
turntables — makes Jawas huge (fun!)
brenando — “Tech Bonus!” message
oldcode — debug mode 1, enter again for debug mode 2
You can also get an invincibility trainer for the game at
ftp://ftp.gamepower.com/pub/gamepower/starwars1phantom/swtpm-trn.zip. It can
freeze your health at 255% (or thereabouts) and shouldn’t affect your skill
rating after you’ve finished the game. So what is a trainer you ask? A “trainer”
is a small program created by an outside source, and is designed to work in
conjunction with the game. It allows you to cheat the game in various ways.
Refer to any documentation that the trainer comes with for more information. And
please remember that the trainer may or may not work with your version of the
Save games can be found on the html version of my walkthru at
http://www.mindspring.com/~xinh/phantom.htm or http://www.the-spoiler.com
Please keep in mind that I only wrote a walkthru, and I’m just one person trying
to help others get a little more enjoyment out of the game. I can only answer
your questions about the walkthru or strategies for the game. As much as I would
like to help, I am not an information kiosk. I can’t or don’t have answers to
specific questions about tech support issues or other programs related to the
game. Please defer your questions to the appropriate person. The following is a
list of other resources available to help you with other questions you may have
about the game. I hope you find it useful.
I can’t help you with technical support issues, as I am not qualified to do so.
The obvious solution if you are having problems with bugs, crashes, video, or
sound problems is to contact tech support via phone. You can also try the
support section of the http://www.lucasarts.com home page.
Another excellent source is the Phantom Menace Forums at
http://www.jediknight.net. You can read the forums to see if anyone else has the
problem you’re having, and if there are possible solutions. People often leave
messages helping each other out with technical problems they are having.
Sometimes a developer or designer of the game may even pop in. You can also chat
about different battle strategies if you could not get through a particular area
of the game.
One common video problem is not being able to see through the bubbles (they
should be transparent) on the Otoh Gunga level. You need to fool around with
additive blending. Please see the jediknight.net Phantom Menace Forums for a
If you would like to view the cutscenes (the movie sequences) for the game, go
to http://www.smacker.com and download the BINK video tools for free. It allows
you to view the movies from the game that are in the /gamedata/movie directory
of your CD-ROM. It’s interesting to view them separately from the game. I had my
performance options set to low, which meant that the resolution for the video
wasn’t as good as it could be. I didn’t know just how good the videos actually
look. Kudos to the graphic artists!
Level 1: Trade Federation Battleship
Mission: Get To The Hangar Bay
In this level you play Obi-Wan. As a droid enters, you notice the conference
room fill up with poison gas. You can talk to the droid if you want, but do it
quickly. Exit the room, and have your lightsaber handy.
Kill all the droids in the immediate area (you can also use force push). Qui-Gon
will help you. In the room to the left of the conference room, you can find a
thermal detonator in a compartment (”use” the handprint icon). There is also a
full health powerup in the little round room (service closet). In the other room
to the right of the conference area, the compartment has a blaster with 250
At the end of the hallway, there is an R2 unit fixing a broken door. Be careful;
to the right of him are two battle droids waiting in ambush. Kill them, then go
through the service closet and use the control panel to open the broken door. If
you need it, grab the full health powerup in the compartment to the left of R2
Go through the newly opened door and end up in a hallway. To the left is a
destroyer droid carousel and a dead end. Destroyer droids are a nightmare! It is
possible to kill the destroyer droids by having their shots reflect off your
lightsaber and back at them, but this takes practice. The thermal detonator will
hardly put a dent in them, so don’t waste it. You really need a proton missile
launcher, which you don’t have yet. You don’t have to go left, but if you are
quick, go beyond the destroyer droid carousel to the worker droid, and kill her
immediately before she can release them.
If you chose not to go left, go right, down the hallway, and your path is
blocked by a locked door. Go into the open control room on the right near the
locked door and use the handprint panel. It will open up a hidden area with a
battle droid in it directly across from you. Go across and kill the battle
droid. There’s a full health in the service closet, but it will only open if the
R2 unit is in this room with you. If he’s not already there, go back down the
hallway and find the R2 unit (he may be hiding behind the destroyer droid
carousel) and coax him into this room. Once again, use the handprint panel to
unlock the big door.
Follow Qui-Gon and go straight ahead all the way to the next intersection. The
trade federation viceroy closes the blast doors (you may even get a quick
glimpse at him), and you are ambushed by more destroyer droids. These guys have
personal shields and are hard to kill. So follow Qui-Gon’s advice: tuck your
tail between your ass, Jedi-boy, and get the hell out of there! Go right, and
another locked door blocks your path. Take the small opening to your left. You
run down a long hallway, but the floor gives way and you fall into a shaft. You
are separated from Qui-Gon and on your own for the rest of this level.
Follow the catwalk into a hangar, and watch as your ship is blown to bits. Keep
going down the path. Maintenance droids are cleaning this area, and can
electrocute you if you’re not careful. Avoid walking too close in front of or
behind them, or they will zap you. Use your blaster (not your saber) from afar
to kill them.
This area is a bit of a maze, but it’s not very big. Keep to the right side of
the maze until you come to a door with a red, double triangular symbol on it.
Face the door. Then go to the area to the left where there is a handprint panel
that opens it (note the same triangle symbol near the panel). If you find
yourself at the ventilation fan (or blades in the floor), then you’ve gone too
far. Just turn around and you should see the control panel on the wall.
Use the control panel, and run as fast as you can back to the triangle-symbol
door you passed earlier. There is a maintenance droid inside, so let him pass
first. Go inside quickly and use the handprint (notice the double circle symbol
– it opens a door with this same symbol on it). Exit the room, go straight
until you hit a wall, then right into the newly opened door. The doors are
timed, so if you don’t make it, you’ll have to do it all over again. The control
panels and two doors are in such close vicinity so you can’t get lost too easily
Follow the new path past the fan into another cramped hallway. The fork to the
left will take you to a room with three battle droids and a full health powerup.
After you’re done taking them out, go back down the hallway. There’s a grate in
the floor. If you can manage to jump the grate, you’ll come to a room with a
thermal detonator. Go back, and the grate will give way under your feet. Go
straight until you reach an intersection with two blue doors and a red door.
There are a lot of battle droids here to kill. They’ll come out the right door
first, then the door straight ahead. After that, look at the hallway behind you
for more droid action.
Directly across from the red door is a room with two boxes and a pit in the
floor. The box on the right is hiding a full health powerup. Push the box into
the pit and hopefully you’ll take a droid or two out. Jump down into the pit and
kill any battle droids that are left. Turn around and use the handprint to open
up the big doors. Talk to the Neimoidian for background information. Go into the
service closet on the left and use your lightsaber or blaster to destroy the
power generator (the lights will go out). The red door should now be open.
To get out of the pit, just jump up onto the ledge or wait for the small
elevator to lower/raise and exit the room. Fight more droids. Go through the red
door. Immediately go to the elevator to the left and use it, because there is a
starfighter droid (the big one with pointy legs) on the ground. Kill the battle
droid once you reach the upper platform. To make the starfighter droid
disappear, go through the small hallway about 2 to 3 feet (relatively speaking).
When the starfighter sees that it has nothing to kill, the starfighter will go
away (you can watch him leave to the left through the grates).
Once it’s gone, exit the hallway and take the elevator back down to the ground.
Kill any battle droids that are left. There is a small health powerup on top of
one of the crates. See that crate sticking out? It’s just begging to be touched.
If you move it, you can find a secret room with a thermal detonator and a small
health powerup. In the upper right corner of this room, you can pull out another
crate and find a secret room within a secret room. This second room has a proton
missile launcher with five missiles.
If you want a nice view of the hangar bay, go through the blue tunnel off to one
side. Once you’re through, go back up the elevator onto the upper platform. (If
you missed it earlier, you can use the panel and go through the big door to find
three droids and a full health powerup). From the upper platform, go back into
the hallway (where you hid from the starfighter) and continue forward until you
find yourself on a catwalk. Keep walking, and you’ll soon hear Qui-Gon say “Obi-
Wan.” He’s on the left catwalk below you. Wait for him to speak. Follow his
directions, and find a way off the planet.
Keep walking until you reach a dead end where an elevator should be. You need to
find a way to bring the elevator up to this area. Go down the path near the
elevator, and it’s time to play the moving catwalk game. There is a purple
barrier blocking your path. Go left, press the control panel to move the barrier
The barrier is now blocking the path that you just came from, and freeing the
path that was blocked before. Follow the new path until you get to another
control panel. Press it, and it will activate a moving catwalk to your left.
Quickly cross it and press the control panel at the end. This will call up the
elevator. Wait on this catwalk until it moves back into place on the other side.
Once in place, use the control panel on this catwalk one more time. This will
move the purple barrier back into its original position. Exit, and now you are
free to use the elevator.
You are now on the lower catwalk that Qui-Gon was on. There is only a dead end
to the left. So go the other way (right). A couple of hovering platforms with
droids on it will start rising up toward you. You can fight them or just keep
running forward. A platform on your left (near the dead end you’re coming up on)
will have a control panel on it. Walk onto this platform, and the level will
Level 2: Swamps Of Naboo
Mission: Find Qui-Gon
You start this level on top of a mound in the water. Turn left, and start
swimming. There should be a dry clearing between two trees on the left. If you
can’t find it, just keep swimming along the perimeter of the swamp until you do;
you’ll come upon it eventually.
Once in the clearing, you’ll meet up with several battle droids, and a blaster
with 250 shots. After you kill the droids, jump into the water, go left, and
keep going straight until you come to an uphill path and find Jar Jar Binks.
Talk to him. He runs away from the “meccaneks.” Follow him by turning around and
taking the left path (it goes downhill). You are dumped into the water. Swim
left or right (there’s a lone droid to the left), and you will come to a
clearing with Jar Jar high up on a rock pedestal. In one corner of this
clearing, there is a full health powerup near two droids. After you kill the two
droids and grab the health, you can double jump onto the nearby rock pillar and
snatch the thermal detonator. Don’t forget to kill the droid patrolling a small
ledge near Jar Jar.
To reach Jar Jar, go around the rock he’s on and move the big, square hollow log
to it (the indentation in the grass serves as a path showing you where you
should put the log). Don’t use force push to move objects; it won’t work (the
default “use” key is the spacebar, so use the spacebar in combination with the
arrow keys to move it). Jump up, cross two logs, and jump up onto higher ground.
You’ll cross a third log, but don’t cross it all the way (there’s nothing on the
other side except about 10 droids with your death on their minds). Instead, turn
left, and look down. You should see Jar Jar on the ground below you.
Jump down (grab the Gungan energy ball on the rock on the way down if you can)
and follow Jar Jar. Have your saber handy; there are about seven more droids to
fight. Jump into the water, and to the right there is an alcove with a small
health powerup. Follow Jar Jar out of the water (despite what he says, there is
no safe place!). And watch out for a group of those little round creatures in
groups, and if you stay in one place too long, they’ll start munching on you.
Just run past them quickly and jump over the small stone wall.
From the stone wall, jump into the water. In the upper right there is a small
alcove with a full health powerup. Go back out and continue forward. Kill a
couple of droids, and then you’ll reach a series of staggering earth platforms.
Do what Jar Jar says and “jump to the top.” Once on top, you’ll see Jar Jar run
away from the meccaneks (mechanics).
Follow Jar Jar down a small hill, and you’ll come to an intersection. The left
path will lead you to more droids than you can handle, and the right path will
take you to Jar Jar, who’s high up on a cliff that you can’t reach. You have to
find another way to reach him, so take the center path, and watch out for the
falling trees! Keep going (relatively) straight until you hit a wall and can’t
go straight anymore. From here, go left. You should see a little rock with a
small health powerup on it. From this rock, you want to go right (pick up the
Gungan energy balls in the alcove to the left of the rock if you want).
You should now be at a pond with a couple of big (and killer) fishies. If you’re
unsure about your jumping prowess and are worried about falling into the water,
use your blaster to kill the big fish first (or you’ll become fish food). There
are a few dry islands sticking out of the water that you’ll need to jump across.
Your goal is to get to the shore on the far side. If you’ve killed the big fish,
you can just swim to the small clearing on the right and jump up onto the
On this last earth platform, there is a rock sticking out slightly. You’ll need
to make a running double jump off this rock to reach the next platform. Once
across, continue forward, and make another running double jump off the log onto
the platform where Jar Jar is waiting. Talk to him, and he’ll take off.
This is an area where a lot of people seem to have trouble. You’ll have to make
two running double jumps to reach Jar Jar on the other side. But there’s a STAP
(a droid on a flying machine) attacking you from overhead. It will develop a
flight pattern, so just wait and watch for it. You can try to take it out (jump
up and whack it with your saber) or when it’s out of range, you can try jumping
or taking the vine across. Be wary of the vine at this point though, because if
you’re hit, you’ll get knocked off. In any case, save your game so you don’t
have to find your way back here again. To find the pond if you get knocked down,
turn around, keep hugging the right wall, and continue forward. The pond should
be on the right and is not very far away.
Once on the other side, follow Jar Jar again. You’ll come to an area with a deep
pit and a moveable log. Push the log into the pit. Pull and push it to the other
side, then jump up. And here is where you need to do a running single jump (or
double jump, depending on where you’re standing) to reach the vines. Once on the
vine, go all the way right and press the spacebar to let yourself down again.
You’ll meet up with Jar Jar and a butt-load of droids. If Jar Jar dies, the
level ends (you’re near the end in any case). You can kill the droids with
whatever weapons and ammo you have, but the quick and fun way is to use the
heavy repeating cannon to the left. Get behind it and press the spacebar. You
have to position yourself just right or it won’t work. You can move the
repeating cannon left or right, and you can also move it up and down. Remember
that you are moving the back of the cannon, so if you want to shoot up, you need
to press the down key. And if you want to shoot down, press the up key.
There are destroyer droids hiding inside the two crates on the far side, so try
not to shoot the boxes if you can help it. Also, try not to walk too close to
those two crates, because that can also release the destroyer droids from their
hideout. Whack the crate next to you (near the cannon) and you’ll find a
blaster. There is a full health powerup right next to this crate. After the
battle has ended, follow the path on the right side and you’ll find Qui-Gon and
Jar Jar. That’s the end of this level.
Level 3: Otoh Gunga
Mission: Rescue Jar Jar Binks
Follow Qui-Gon and Jar Jar by walking straight until you reach Boss Nass’
chambers. After the short conversation with Boss Nass, talk to Qui-Gon. Exit the
room. Go left into the next bubble and grab the Gungan energy balls off the red
lounge-couch. Exit, and go straight past the aquarium into a small transport
bubble. Press the button.
Exit the bubble, and your only path out of there is blocked by guard Gungans who
don’t like outlanders. There are two ways out of this situation. You can follow
Qui-Gon’s advice and not kill any of them, or you can go on a shooting rampage.
My first time through I went on a shooting spree (the dark side is strong in my
family), and took great pleasure in silencing those pesky little Gungan punks
who kept calling me a murderer! If you want to preserve ammo, then take the
light side path, because once you kill one Gungan, they’l