FFV Walkthrough Essay, Research Paper ========================================================================= 3 . D I S C O N E W A L K T H R O U G H =========================================================================
FFV Walkthrough Essay, Research Paper
3 . D I S C O N E W A L K T H R O U G H
(Note that the beginning of this game has been altered somewhat from the
FF7 demo disc packaged with Tobal No. 1 and other FF7 demos.)
3 . 1 m a k o r o p o w e r p l a n t
ITEMS IN THIS AREA: Potion x3, Phoenix Down, Restore materia,
At the start of the game, you’ll have 3 Potions, a Phoenix Down, and an
Ether. You can’t equip Materia until you reach Section 3.3, by the way.
Once you leave the train, check the body of the closest guard twice to
get two Potions. Then head north. You’ll be attacked by some guards.
Take them out with your sword (you may win a Potion for killing them)
and then move left to go outside. Now, talk to your teammates (Biggs,
Wedge, and Jessie), then name yourself and Barret. Make your way to the
northwestern door, and head up in the next room to enter the heart of
the power plant.
Talk to Barret, (who joins you) and then talk to each Avalanche member
to open the doors. After opening the second door, head right to enter
another chamber with a treasure chest (Phoenix Down). Then, go back
and enter the elevator (you’ll have to talk to Jessie first). Press the
arrow switch to activate it.
Work your way down the stairs and go through the door to the left. Then
follow Jessie down the ladder. When he stops, search the area in front
of him for a Potion (it’s hard to see because of the steam). Climb
down, cross the pipes, descend the nearby ladder, and take note of
the Save Point before heading down the walkway.
Pick up the Restore materia on the ground in the next area and set the
bomb. An alarm will sound and you’ll have to fight the boss, a huge
BOSS TIPS: GUARD SCORPION LV: ?? HP: 800 MP: 0
Cloud’s Bolt magic works well, while Barret should be attacking. The
Search Scope won’t damage you, it just warns as to who the boss will
attack next. When you’ve done enough damage, the boss will start to
shake and Barret will warn Cloud. From this point onward, don’t attack
the boss and heal yourself or simply guard until the boss attacks you.
If you try to hurt it during this time, the boss responds with a damaging
laser ray shot from his tail. A few more hits after it stops shaking and
the boss dies. You’ll get an Assault Gun when you kill it.
You now have ten minutes to escape from the power plant. You’ll need
to make your way back to the upside-down T-shaped entrance hall where
one of the Avalanche members is waiting. (If you’ve played the demo
disc, know that you don’t need to ’search’ for the other members; just
talk to Jessie to free him and then get out. Since Barret gets a new
gun after the battle, be sure to equip it. Also, talk to the other
members to open the two doors on your way back.
3 . 2 m i d g a r c i t y
ITEMS IN THIS AREA: Potion.
After the Avalanche members blow up the passage, head up the stairs.
You’ll meet Aeris here, but she won’t join you yet. In the next
screen, there’s a Potion to the southwest of the circular structure
(near the lampposts). Walk south when you’re done. In this next area,
you’ll meet up with guards and have the choice of running (bottom
choice) or fighting (top choice). After a few more encounters with the
Shinra guards, Cloud’ll jump onto the passing train and run into the
Avalanche gang. After talking to them, walk to the ‘front’ of the
screen and you’ll jump off into another area. Talk to the people here
and one of the members (Jessie) will show you a picture of the Makoro
plant on the train’s screen. Approach Barret and you’ll end up going
to the group’s base.
3 . 3 a v a l a n c h e b a s e
ITEMS IN THIS AREA: 1500 gil, All materia, Ether.
Head west and go upwards. Talk to the kid by the fence, then head west
again (there’s a Save Point nearby, too). Talk to the people here,
then check out the bar. At the top of the tallest building in the south-
east is a bedroom. The kid here will let you spend the night for 10 gil.
In the bar, you’ll meet Tifa, who is also a member of Avalanche, as well
as Marlene, who is supposedly Barret’s daughter. After naming Tifa,
Barret shows up when you try to leave and reveals the hidden base
underneath the bar. After talking to Barret, Tifa shows up. Leave the
base and you’ll have a short intermission with Tifa. When you meet
Barret afterwards, he’ll give you 1500 gil. If you go to the Beginner’s
Hall above the Weapon Shop outside, you can learn more about playing the
game. You’ll also find that there inside the huge cage. The man in
the right corner of this room has a Materia by his feet (All). Take it
and a chest will drop down that has an Ether inside of it. If you
haven’t already noticed, the two buildings that were locked the other
day are now open.
When you’re ready, go back to the train station to prepare for
Avalanche’s next mission. If you like, you can go to the far right to
enter a train yard, but there’s not much of interest there.
3 . 4 m a k o r e a c t o r n u m b e r f i v e
ITEMS IN THIS AREA: Ether x2, Potion, Tent, Titan Bangle.
Board the train. When the timer appears after you talk to Tifa, go
through each train car until Tifa jumps off one of the cars and you and
Barret follow her. You’ll end up in an underground railroad passageway.
If you go south (towards the ‘front’ of the screen), you’ll go through
the same screen 5 times before coming to two guards who you can fight.
When the battle’s over, choose the bottom option to keep fighting or the
top option to run away. You can fight the same battle over and over,
so when you get tired of fighting, just pick the top option. An OK place
to gain some experience, gil, and AP, if you think you’ll need it.
Anyway, it’s a lot faster to just head north to where the green barrier
is and go down the hatch to the west (examine it and choose the top
choice twice or the middle option once). Pick up the Ether in the
adjoining passage, climb down the two ladders, and talk to Wedge. Then
go up the ladder near him to reach a room where Jessie is waiting for
you. Take the Potion that’s next to him and climb down the ladder on the
far left end of the room to reach a chamber where you can find a Tent, a
Save Point, and Biggs.
Go up the ladder here to reach the No. 5 Reactor. The room you’re in
should be familiar. Slide down the pipe and then work your way back to
the heart of the plant. After Cloud fiddles with the machinery, go back
to the large room and climb up the stairs and into the elevator. It’ll
take you to a new floor. Grab the contents of the treasure chest outside
(Ether) and then head to the left where there are three control panels.
You’ll need to hit your panel as the same time Barret and Tifa hit
theirs (using the O button), so give it a shot. Instead of waiting for
them to raise their arms, you’ll have an easier time if you time it so
that you hit your panel _just_ before they do. You can’t use the panel
if you didn’t go back to the heart of the power plant. Afterwards, go
through the opened gate (there’s a Save Point here), and head north.
In the T-shaped room, you’ll be stopped by a group of guards, and then
meet President Shinra. After that, a helicopter and a hydrofoil-like
machine show up. The Shinra president leaves in the helicopter, but
the huge machine attacks you and your friends.
BOSS TIPS: AIR BUSTER LV: 15 HP: 1200 MP: 0
Weak against Lightning
This machine turns to face (and attack) whomever hits it. So, if one of
your characters is low on life, have the person on the opposite side
attack to draw the boss’ attention away. Be especially careful of it’s
Big Bomber–it causes tons of damage (but also increases your Limit
meter quickly). Remember that even if it’s back is turned, it can use a
weak machine gun attack on you. Use potions and the Restore Materia to
keep up your HPs and use Bolt as well as your Limit Break attacks to take
this machine out. You’ll receive a Titan Bangle if you win the battle.
3 . 5 m a k o r o c i t y s l u m s
ITEMS IN THIS AREA: 5 gil, Potion, Phoenix Down, Cover materia, Ether.
After the battle, the boss will explode, sending Cloud off the walkway
in the ensuing blast. When you awake, you’ll find yourself in a church.
Aeris is here, and you can name her after talking to her several times.
Reno shows up afterwards with some guards. In the next room, Aeris
falls down while trying to escape with Cloud. Tell her to hold on.
You now have the option of fighting the guards using Aeris or trying to
bean the guards on the head with barrels on the upper floor (if you
miss, you’ll have to fight using Aeris anyway). Remember, she starts off
in the back row, so to increase damage, make her move up by choosing
‘Change’ at the start of each battle (do this by pressing left, then the
The correct order of barrels to drop is: the leftmost barrel (in the
back), the far right barrel (in the back), and the far right barrel
(in the front). Simply tell Aeris to hold on each time, examine each
barrel, and choose the top option to drop it. This way, Aeris won’t
have to fight anybody. When Aeris meets you at the top of the chapel,
she’ll hook up with Cloud.
In the upper area, climb up the second beam on the left and jump out of
the hole in the roof. After you and Aeris make it back to ground level,
head left to find a Save Point. To the northwest is a town. Be sure to
meet the man in the pipe near the entrance. In one of the houses, you
can also find 5 gil if you talk to the drunk man in bed, then examine
the drawers nearby. There are several stores here in the slums,
including one that sells Materia. To the far, far right is a path that
leads to Aeris’s house and a garden. You can spend the night here once
you’ve met Elmyra, Aeris’s mother. When you wake up, look between the
desk and the bed for a Potion and a Phoenix Down. Then, sneak downstairs
(or Aeris will make you go back to bed) and leave the house (you can do
this by not touching the walls and not running, either). In the lower
flower bed to the right, you can get a Protect materia and an Ether.
There’s another Save Point near Aeris’ house if you need to use it.
Leave the town and go left to the hole in the wall. Aeris will be here
waiting for you and will rejoin you. In the next location, work your
way upward (by going across the hole-filled metal length, then down the
iron beams and through the passage, then up the brown pipe and finally
down the stairs and heading to the left). After Aeris leaves you at the
playground, head east, then go north to arrive at the Wall Market.
3 . 6 w a l l m a r k e t
ITEMS IN THIS AREA: Ether, Phoenix Down, Hyper.
Aeris rejoins you (again) here. There’s a Save Point in the upper-right
part of the village. The building in the lower left is an inn, where you
can spend the night for 10 gil. To the right of it is the entrance to a
brothel. The building in the middle has nothing in it but a computer.
(If you touch it, a machine gun will fire at you and Cloud jumps away.
You can’t do anything here until later). Just above that building is an
item shop. North of the shop is a sushi bar. Finally, there is a
clothing store to the upper left and some sort of pottery store to the
upper right. A path by the clothing store leads to another part of town.
Here, there is a gym, a restaurant, and a weapon shop. In the northern
area lies a large building. If you go east from here, you’ll reach a
Your objective in this part of the game is to sneak into the large
building where Tifa is being kept. To do this, Cloud will have to
dress up as a woman in order to get inside since men aren’t allowed
into the building. So, follow these steps to get the items you need
to ‘alter’ Cloud’s appearance. You may want to read this entire
section before starting so that you’ll know how your choices will
affect the game.
a) Go to the brothel and talk to the big guy with silver hair who’s
chatting with the bouncer at the door. Talk to him and pick the
first option to inquire about Tifa.
b) Go back to the building at the end of town (Corneo’s mansion) and
talk to the guy near the door. Aeris and Cloud will move away and
have a short conversation. She tells Cloud that he’ll have to
dress up if he wants to find out if Tifa’s okay.
c) Return to the first screen, go to the clothing store, and talk to
the store owner by standing near the bottom edge of the counter.
She’ll tell you that you can’t get a dress unless you do something
about her drunk father.
d) Go to the bar in the second screen and talk to the lone man by the
door. During the conversation, you’ll have to make two decisions.
So when you’re asked a question, pick either the first or second
choice. After you’re done talking to the man, return to the
e) At the store, you’ll see that the man from the inn is now behind
the counter. Talk to him and you’ll receive an item based upon
– If you answered: first choice, first or second choice, you’ll
get the Cotton Dress.
– If you answered: second choice, first choice, you’ll be given
the Satin Dress.
– If you answered: second choice, second choice again, he’ll give
you the Silk Dress.
f) Cloud will try on the dress, but won’t actually wear it. Leave
the clothing store and go to the second screen. Enter the gym
and converse with the woman (heh) by the fighting ring. When you
have the chance, pick the bottom option twice to start fighting,
although if you want to practice, you can choose the bottom
option, then the top one. Anyway, as soon as the message box
disappears, start pressing the S, X, and O buttons repeatedly in
that order. The object of the game is to go fast enough to make
Cloud do more squats than the African gymnast, but you don’t want
to press the buttons too fast or Cloud can’t keep up. It’s not
too hard to win since the other guy will often stop to scratch his
head, but you only have 30 seconds, so get in as many squats as you
– If you are able to do more squats than the gymnast, you’ll be
given the Blonde Wig.
– If you and the gymnast have the same score, the lady will give
you the Dyed Wig.
– If the gymnast does better than you, then the lady will give
you the Wig.
At this point, you can just return to the clothing shop and enter the
stall; Cloud will dress up as a woman and you can return to Corneo’s
mansion to get inside. You can also choose to not change yet and
explore more of the Wall Market, picking up items that you can use to
make Cloud more ‘feminine’. If you’re finished, then skip down a ways
to find out what to do next. Otherwise, keep reading (these events
can be done in any order):
g) Go to the pottery shop. When you have to choose an answer, pick
the top one twice. (You can’t talk to him unless you chatted with
the guard at the north building). Then go to the inn and pay 10 gil
to spend the night. In the middle of the night, you’ll find
yourself in front of the vending machine in the outer hallway. Pick
any option (I hope you have enough gil). The next morning, return
to the pottery shop and talk to the man to get an item:
– If you bought the first item (200 gil), he’ll give you the
– If you bought the second item (100 gil), he’ll give you the
– If you bought the third item (50 gil), he’ll give you the
(Note that the dialogue here was changed from the Japanese version,
in which you were buying a ‘gift’ for the shopkeeper’s girlfriend
that he was too embarrassed to buy *can you guess?* Why this was
changed, I have no idea.)
h) Enter the sushi bar and walk past the empty seat. When a message
appears, choose the top option. Then choose any option, (you’ll
need 70 gil), followed by the middle choice (”the food was all
right”) to get a Pharmacy Coupon. Now go to the item store and
talk to the man behind the Counter Attack. Choose one of the three
options to get an item, then head back to the restaurant. Go to
the bathroom and talk to the woman inside. Accept the first choice
– You’ll get the Cologne if you traded the Coupon for the
– You’ll get the Flower Cologne if you traded the Coupon for the
– You’ll get the Sexy Cologne if you traded the Coupon for the
i) Talk to the large man in the white shirt who’s standing near the
edge of the screen in the first area to get the Member’s Card.
He won’t give it to you unless you talked to the guard by the door
of the Corneo’s mansion. Head right to arrive at the brothel.
If you talk to the bouncer, he’ll let you in once he sees the Card,
but Aeris won’t come with you (yes, they messed up the dialogue
Inside the Honeybee Inn, you’ll find that the doors on the right side
are locked, but if you chose the bottom option, you can look inside
them and peer around using the control pad and the O button. If you
look in the upper-right keyhole, you’ll see a familiar face…a small
version of Cait Sith! If you go to the north room and talk to the
farthest girl on the right several times, you can choose the top
option to make her dance faster and faster. When you’re ready (you
better brace yourself), you can do one or the other:
Examine the lower-left door and pick the top option twice. In the
room, talk to the girl and pick the top option three times to take
a soak with Mukki and his friends. Answer however you like while
in the tub and Cloud will be given the Bikini briefs.
Or, examine the upper-left door and pick the top option twice.
Inside, talk to the ghostly Cloud near the stone tub and Cloud
will have a psychotic episode. When you come to, all your HP
and MP is restored, thanks to…Mukki Talk to him and choose
the bottom option. Then talk to the girl and you’ll get the
All done? There’s nothing left to do now but return to the clothing
store and dress up as a woman. When you finish, go to the large building
in the north and talk to the man by the food carts again. He’ll let you
into a posh-looking parlor. Now, go up the stairs and into the door on
the far left after talking to the receptionist. Then, go down the
staircase to the torture room (!) where you’ll find Tifa and an Ether by
the smoldering coals. Once she’s joined you, head back up the stairs
and go into the middle door. Inside is Tifa’s kidnapper, the nefarious
Don Corneo. He will examine each of you when you try to approach him.
Who he picks for his ‘friend’ is determined by what items you collected
in the Wall Market:
– He’ll pick Cloud if you’re wearing the Silk Dress, Blonde Wig, and
have the ‘best’ extra items (the Diamond Tiara, Sexy Cologne, and
Lingerie or Bikini briefs.
– He’ll pick Aeris if you’re wearing the Silk Dress, the Blonde Wig,
the Lingerie and the Sexy Cologne (in addition to anything else you
– He’ll pick Tifa if you’re wearing the Silk Dress, Blonde Wig, and one
or two of the extra items not mentioned above (or anything worse than
If Corneo picked Tifa or Aeris, then read below:
In the next room, examine the item bag by the bed to get a Phoenix Down,
and talk to the man by the television set after talking to the other
henchmen. After revealing your true nature to the love-struck goons,
they’ll fight you. This is followed by another fight with the other
three punks. Afterward, get Aeris from the torture chamber and then
go into the middle door again (if Aeris was picked, then you’ll meet
Tifa when you go outside). When you’re through intimidating Corneo,
look behind his bead for a Hyper, then stand by your allies. He’ll
make you choose one of three options. No matter which one you choose,
you’ll fall through a trapdoor.
If Corneo picked Cloud, then you’ll end up in his room. Search behind
his bed for a Hyper, then talk to him and answer anyway you like (if
you try to make Cloud kiss Corneo, then maybe you need to get out of
the house more….^_^;) Your friends will burst in and threaten him
(yeowtch!) and Corneo will ask you a question; pick any answer you
like and you’ll still plummet to the sewers below.
3 . 7 t h e s e w e r s / t r a i n y a r d
r e v i s i t e d
ITEMS IN THIS AREA: Potion x4, Phoenix Down, Steal materia,
Hi-Potion x3, Echo Screen, Ether x2.
Once the cut scene with the Shinra flunkies ends, you’ll find yourself
in a sewer. Before talking to Tifa or Aeris, climb up the stairs to
the south and go along the walkway to nab a Potion. When you try to
escape, a blue monster appears attacks your party.
BOSS TIPS: APS LV: 18 HP: 1800 MP: 0
weak against Fire
His Sewer Tsunami attack hurts all members, so use Potions and the
Restore Materia to heal your wounds. Luckily, the Tsunami will damage
him, too (he uses this attack as a counterattack before dying if he can
manage it). When he does the reverse Sewer Tsunami, it causes less
damage to him. Fire spells work the best on him. Use Cloud’s Limit
Break to harm the boss and use Aeris’ Limit Break to heal yourselves.
You’ll receive a Phoenix Down for winning the battle.
Climb up the ladder and head right. Go down into the sewage, then up the
stairs. Grab the Yellow Materia (Steal) and go down the hatch. In the
next room, go down the stairs, then climb up the side of the curved
structure. Climb up the ladder and you’ll go outside. There’s a Save
Point here. Check out the oil drum nearby by entering the train car
(near the Save Point) to get a Hi-Potion. Get another Hi-Potion on the
roof of adjacent car, then hop off onto the iron beam and check the oil
drum to the north for an Echo Screen. Walk east, then south and enter
the nearby train car to get a Potion. Climb up the ladder, head north,
and climb down again. Go north once more through the train car, then
exit to your left to find a second Potion. Then, go north to arrive at
the next screen.
Here, circle left around the car to get a Potion. Circle left again to
find an oil can with an Ether inside of it. Go north and enter the
train to the right to move the other train car out of the way. Climb
atop the formerly blocked car to net a Hi-Potion. Now, ride the other
train back backwards, climb onto the eastern train car, jump onto the
train you just moved, and climb across it and the last car before going
down the ladder to get back to the front part of the Train Graveyard.
Head left. The Avalanche members will be fighting atop the support
pillar you first saw when you arrived at the base. After Wedge plummets
to the ground, save your game at the Save Point and talk to the man on
the left if you need to buy items. Climb up the stairs and you’ll meet
Barret, who is firing at the Shinra helicopter you saw back at the
plant. Reno will jump out, and you’ll have to fight him. Good thing
Barret joins you. When you inflict enough damage, the boss runs away!
BOSS TIPS: RENO LV: 17 HP: 1000 MP: 0
This guy packs a wallop. He can imprison your friends using his golden
Pyramid attack, and if he does this to all your members, you lose. To
break the pyramids, attack your allies (they won’t be damaged). Watch
for his spark bolt attack (which can paralyze you) and use your Limit
Breaks whenever possible. Ice works well on him. For some players,
this may be the first battle they lose! You’ll get an Ether for scaring
him off should you win.
3 . 8 i n t o t h e s k y
ITEMS IN THIS AREA: Sense materia, Battery x3, Ether.
After fending off the boss, Tseng will kidnap Aeris (and p**p slap her)!
As he escapes, the entire city explodes and falls down a level,
destroying it. Cloud, Tifa, and Barret all come to in the playground at
the Sector 6 Slums. After Barret yells for Marlene, Wedge, and his other
friends, he and Tifa join you in the next area when you try to leave. Go
back to get a sparkling yellow Materia (Sense), before returning to Wall
Market. The man in the pottery store will now sell you Materia, and if
you go back to the parlor, you have the option of freeing one of Don
Corneo’s men from the torture chamber. Even if you got the Member’s Card
the first time around, you can no longer enter the brothel, by the way.
When you’re done, leave and go south from the playground. Return to the
Sector 5 Slum and go to Aeris’s house. Talk to Elmyra, her mother. You
can spend the night in the upstairs bedroom once the intermission ends.
Return to the Wall Market and go to the dead-end area near the parlor.
(you’ll see a bunch of kids run in there). Climb up the pipe, and you’ll
find yourself high above the town. If you haven’t gotten them already,
go to the ‘Machine & Gun’ store and talk to the man at the left end of
the store; he’ll sell you 3 Battery for 300 gil. You’ll need them
to activate the boxes in this part of the game. With that in mind,
examine the box-shaped object in the lower right to try and start a
nearby propeller. Head up, and you’ll jump onto the propeller. From
there, make your way to the other box and activate the painted barrier.
Climb up it, and use the O button to jump onto the swinging metal pipe.
Despite what Cloud says, jump when it is close to you (just as it stops
squeaking). After that, climb up to the next screen.
Here, climb up, then drop down to activate the next box and you’ll find
an Ether. Climb down the lefthand pipe and make your way back up again.
Instead of dropping down, continue up, and you’ll find yourself at
3 . 9 s h i n – r a h e a d q u a r t e r s
ITEMS IN THIS AREA: Elixir, Elemental materia, Star Pendant, Four Slots,
All materia, Phoenix Down, Ether, Poison materia,
Grenade x1~3, Talisman, Enemy Skill materia,
Potion x4, Mythril Armlet, Protect Vest, Guard
There’s a Save Point here. You have the option of either heading to the
left and climbing up a stairwell (sneaking in) or barging in through the
front door (’kick some Shinra butt!’, as Barret would say).
Going up the stairs takes forever, but it’s free of enemies and you can
get an Elixir that’s lying on one of the landings. On the other hand,
going through the front door and taking the elevators in the back is
faster, but you have to fight several battles along the way. Not only
that, but you can chase around the Shinra staff before taking the
elevator (or at least, you could in the Japanese version. They
all ran away….) You can’t use the circular lifts by the doors yet, but
you can use them once you reach the 60th floor. If you go up the stairs,
you’ll see a door marked ‘Accessories’. Inside the room, you can look
at a monitor to see a short FMV sequence about Shinra’s producs (this
is the most overlooked FMV in the game). There are two chests here, but
the lady won’t let you open them. She will sell you items, though.
Remember, if you go through the front, check the control panel in the
elevator (the one that goes haywire) after each enemy enounter in order
to continue upwards. If you go up the stairs then change your mind and
go back down, you won’t have to fight anybody on the elevators, and the
main area of the ground floor will be empty (an easy trick for not
having to fight anyone ).
No matter what method you use, you’ll eventually reach the 59th floor.
Head southeast and kill the armored guards to get the Keycard 60, then
take the lift to the 60th floor. Here, you’ll have to head to the room
in the upper-left and make it to the other side without being seen by
the patrolling guards. In order to stay hidden from them, pause behind
the gold statues, then lead Tifa and Barret across using the O button.
If you mess up, not only to you get attacked (ambush-style combat), but
you’ll have to start all over again. Keep in mind that the set of
guards on the right half of the screen move faster than the ones on the
Take the stairway up to the 61st floor. Talk to everyone here. A man
who asks you about Aeris will give you the Keycard 62 if you answer
“……”. On floor 62, talk to the man in the room, Domino, and the man
in white, (Hart) then check out the two library rooms. Answer Domino’s
question and he’ll give you the Keycard 65. The problem with this is
that the answer changes with each game you play. It seems like it would
be easy enough to simply try each answer until you get it right, but you
get an Elemental Materia for free if you answer correctly the first time.
So, it’s in your best interest to just reset and keep trying in order to
get the materia. Hart will help you out if you need it, but he’ll want
you to pay him first. To get the answer, simply look for the misplaced
files, write down the first letter of the file name, and when you get
all four, try to organize them into a word. Then talk to Domino, and
find which word matches the one you came up with (or at least hast the
letters you found). He gives you varying items depending on how many
tries it takes you (you’ll get lesser items if you mess up each time).
The 63rd floor is tricky. You have to collect 3 Coupons from all three
rooms, but you’re only able to open 3 doors at a time. You can reset
the doors by investigating the computer in the right-hand room, but that
also resets the location of the Coupons. You can move around using
walkways in the ducts; to enter them you have to climb into the black,
box-shaped structures (there’s one in the computer room). You can’t do
that unless you have at least one of the three items.
To get the items, follow this procedure: activate the computer, then
head to the top of the screen and open the gate farthest to the right.
Head right and open the left-hand gate, then walk right and go south
to enter the room where A Coupon is. Choose the top option to climb
into the black box and use the walkway to get to the room where B Coupon
is. Finally, go through the door in this room and open the door to the
left, then go north to enter the room containing C Coupon. Then use the
walkway to return to the computer room.
Now if you want, you can just trade one of the Coupons for an item,
but if you have all three then you’ll get all three items. The trade
setup works like this (choose ‘Coupon Change’):
– Trade Coupon A for the Star Pendant accessory
– Trade Coupon B for the Four Slots bracelet
– Trade Coupon C for the All materia
To get your items (depending on how many coupons you have) go to the
computer and choose the bottom option, then the top. Keep in mind
that you can only do this once.
On the 64th floor, you’ll find a Save Point and bedroom to your left.
You can use the machines in the exercise room, or waste 250 gil trying
to get a health drink (which you can’t actually get, BTW.) If you
examine the lockers in the back room, you can find a Phoenix Down,
an Ether, and a M-phone (HP Shout), but you can only take the first
two items for now. Head to the 65th floor.
Here, you have to open a treasure chest, then examine a broken section
of the model in the circular room and choose the top option to repair
it. This unlocks one of the other chests, allowing you to open it and
use the part inside to repair another section of the model. When you
have finished, you’ll get the Keycard 66 from the final chest. You
must fix the model in a counter-clockwise fashion starting from the
bottom. The order of the chests you open goes like this:
– Upper-left room: bottom chest
– Upper-left room: top chest
– Lower-left room: left chest
– Lower-left room: top chest
– Upper-right room: chest
– Middle-right room: get the Keycard 66 from here when you’re done.
On the 66th floor, you can either run into the meeting hall as quickly
as you can (if you took the elevator…it’s a glitch, and was possible
in the Japanese version, at least ), or you can enter the stall in the
bathroom located in the northwest corner of the floor. Choose the
middle option, and you’ll climb on top of the toilet and enter an air
duct. Move forward to see what the Shinra members (Reeve, Palmer,
President Shinra, Heidegger, Hojo, and Scarlet) are discussing.
Climb back out, then climb up the stairwell after Hojo (the pony-tailed
scientist) in the room to the right of the meeting hall. Note that
you’ll end up in the air duct even if you ran into the hall…heh, heh.
On the next floor (67), talk to the people and keep following the
scientist. After looking in the purple chamber (and after Cloud gets
another headache), move beyond the crates and to the right to find a
Save Point and a treasure chest with a Poison Materia inside.
Enter the elevator to the north, and then watch as the scientist toys
with Aeris. Now, choose who you want to protect Aeris, (either
Barret or Tifa), and then you can name the lion-like creature (Red 13)
that was attacking Hojo. He’ll fight alongside you when the mutant
boss shows up. Don’t forget that Red 13 comes equipped with his own
BOSS TIPS: Sample:HO512 LV: 19 HP: 1000 MP: 120
Sample:HO512-OPT LV: 7 HP: 300 MP: 48
Don’t try to kill this guy’s little guardians; he’ll only create more.
Instead, use Bolt or Fire on him and try Restore to keep up your own
life power. Avoid using physical attacks, Ice, or Poison. This means
that Red 13 is better off using Fire against the boss than attacking.
This battle is easier if you have Barret, who can inflict more damage.
Don’t worry about getting poisoned since you can get infected again when
the boss uses the pink gas attack on your characters (there’s no point in
trying to de-poison yourselves). You’ll get a Talisman should you kill
the boss, and Grenades depending on the OPTs that you killed.
Tifa or Barret return after the battle (depending on who you chose).
You’ll be asked to make a new party (but you can keep the old one you had
before, if you wish). When you’re in control of Cloud again, be sure to
grab the yellow materia (Enemy Skill) that’s left behind in the sample
chamber. Then go up the ladder and head south. Talk to the man in the
gray coat to get the Keycard 68. Go back down to floor 66 and try
entering one of the lifts; you’ll get caught by Rude (he’s a Turk who
you’ll be running into constantly throughout the game). He and Tseng
will ‘escort’ you to a meeting with the president of Shinra. Afterwards,
you’ll end up in the jail cells on floor 67. Here, listen to everyone,
then go to sleep.
The next morning, you’ll find that your door is unlocked. Investigate
the guard, then talk to Tifa. Check the guard again to unlock the doors,
then look in on Barret and Red 13. After freeing your companions, return
to the lab and talk to Red 13. Talk to him again after taking the
elevator up to the 68th floor, then use the incline to reach the walkway
again. Go all the way along it until you find two purple Potions, then
climb back down and enter the door from the ground floor. The green bars
of light won’t hurt you; run through them and pick up two more Potions
before climbing up the stairs to the 69th floor.
Go out the center door to reach a Save Point. Then, run up either of
the purple stairs. Check out the dead Shinra president, capture Palmer,
then go through the door to the north to exit the room. Outside, talk
to the man in white. He’s Rufus, son of the Shinra president.
The other characters will return to the floor below, and you must lead
them outside (you can also choose to unequip Aeris’ and Cloud’s materia
in case you want to juggle them around for the upcoming battles). Your
team now consists of Red 13, Barret, and Aeris; don’t forget to re-equip
your Materia (it seems as if the top option removes it….) Head to the
lift (by taking the lower door). When you activate it, you are attacked
by a huge gun-wielding machine while going down the side of the Shinra
BOSS TIPS: HUNDRED GUNNER LV: 18 HP: 1600 MP:0
weak against Lightning
You can only use long-range attacks, so use Barret’s attacks and his
Limit Break as well as magic to harm this foe. Poison-based magic
inflicts no damage, while Bolt does the most damage. Red 13 is a
sitting duck if he doesn’t have any spell Materia equipped, so be sure
to deck him out with some magic spells (he can still use his Limit
Break). When you inflict enough damage, the boss starts to break down.
After the second collapse, he starts firing heat blasts that damage all
members, so be careful.
After killing the boss, you must fight a flying machine.
BOSS TIPS: HELI GUNNER LV: 19 HP: 1000 MP: 0
weak against Lightning
As with the other boss, don’t use Bio but do use Bolt. You may be weak
after the last battle, so make use of Potions, the Restore Materia, and
Aeris’ B1/1 Break (Healing Wind) to restore lost life. You’ll win a
Mythril Armlet when the boss dies.
The scene switches back to Cloud. Heal yourself if necessary, equip
Materia, then press Start. Rufus will then attack you. Feel free to
adjust his equipment/Materia if need be before the battle.
BOSS TIPS: RUFUS LV: 21 HP: 500 MP: 0
DARK NATION LV: 18 HP: 140 MP: 80
Kill the panther guardian first, then go after the boss. Although you
can’t do anything about the panther casting Barrier on Rufus, you can
use magic instead to inflict damage. He can only hurt you with his
shotgun, so don’t worry about healing yourself after each round (just
heal yourself when your life gets lower). Sock him with your Limit
Breaks and he’ll escape onto the circling helicopter after you’ve
damaged him enough. Cloud will get a Protect Vest and a Guard Source
when the battle ends.
Leave the rooftop and head back to where Tifa is waiting for you. As
Aeris, try to approach the front doors. After a short conversation,
you and the gang will escape by motorcycle (and truck). Your team is
now made up of Cloud, Tifa, and Barret.
An option screen appears where you have the following options:
S Left Attack
X Switch members
O Right Attack
T Main Menu
Start Return to game
Be sure to re-equip Materia before returning to the game!
3 . 1 0 e s c a p e !
ITEMS IN THIS AREA: Star Pendant.
Use the controller to move any any direction. Pressing S makes you slash
to the left, and pressing O makes you slash to the right. The object
here is to protect your friends in the truck from enemy cyclists.
Eventually, you’ll reach a dead end and fight the boss. The amount of
life you start off with during the battle depends on how much life you
and your friends lost during the high-speed escape. If a character lost
all his life, he begins with only 1 point when the battle starts, but
since the boss gets to make the first attack, they’ll have to be revived
using Phoenix Downs if there are any party members who survived. The
boss is a spiked, armored robot with six wheels.
BOSS TIPS: MOTOR BALL LV: 19 2600 MP: 120
weak against Lightning
This boss gets a free attack from behind…sheesh. Most of his attacks
do little damage, but his Firethrower and flying fire sweep attacks
can kill your party in a single blast (the fire sweep does around 220
damage)! The best way to beat this group is have your party consist of
Aeris and Barret. Give the All and Restore materia to either Cloud or
Barret, and give the other character Lightning. This way, you can heal
with one character, attack with another, and then use Aeris’ Limit Break
to keep your life up at all times. Ice works better than Fire against
the boss (for those characters that don’t have Lightning equipped).
Remember, your rows are reversed when attacked from behind, so put Cloud
and Barret in the back and Aeris in the front if you want them to line
up properly when the boss shows up (assuming that’s who you use…I found
that they worked the best). If you beat the boss, you’ll get a Star
3 . 1 1 k a l m t o w n / c h o c o b o f a r m
ITEMS IN THIS AREA: Ether x3, Peacemaker, Guard Source, Choco/Mog
You’ll find yourselves outside of the gate after beating the boss (you
could also see this scene by going south from the church where you met
Aeris the first time). Decide who will be in your group, then head
towards the screen to exit and arrive at the World Map (the outside
Outer World Controls
T Menu Screen
L2/R2 Change from overhead/side view
L1/R2 Same effect as L2/R2
Turn left/right (during side view)
Start shows World Map
Start x2 Shows Large World Map
Start x3 No map is shown
Select Same as Start
Kalm Town isn’t far from Midgar; you should be able to see it if you
walk north a ways. Go into the inn to see the rest of the gang waiting
for you. Cloud will talk to the others about Sephiroth via a series of
- You’ll start off in a truck being driven by Shinra soldiers. After
talking to the soldiers and Sephiroth (Cloud’s former ally in the
Shinra army and now a wanted criminal), the truck will be stopped
by a dragon. You’ll have to fight it, but Sephiroth (who is Shotgun-
powerful) can kill it in two hits. In the flashback, Cloud’s
portrait is different; this ‘Young Cloud’ is of a low level, but
Sephiroth is so strong that you need not worry about losing battles.
However, you can’t control Sephiroth’s actions and you can’t hurt
him (because of your low level), either. Although Young Cloud comes
equipped with an Pre-emptive materia and Sephiroth has several
mastered materia equipped, you can’t take them for your own (although
you can if you use a Game Shark code…see section 14). Also, Young
Cloud and Sephiroth can’t use Limit Breaks (because they don’t have
- After the battle, you’ll end up in Nivelheim, Cloud’s hometown.
Talk to Sephiroth and the guards if you wish, then head north.
If you want to look around the town, feel free to, but nothing
you do during this part of the game has an affect on the rest of
your quest (although is does affect the character’s questions
and reactions to Cloud’s story). One thing you might want to do
is go into Tifa’s house (the large building on the ’southeastern’
side of town). You can read her stuff, play the piano (if you
play the ‘Highwind’ theme, Cloud will act like he remembers it
from somwhere), or even search her closet (hey, they changed
’slightly-stretched underwear’ to ‘orthopedic underwear’. What’s
the big deal? ) Also note that you can’t get Vincent Valentine
during Cloud’s flashback because you can’t examine the safe
- When you’re done looking around town, go to the inn and head
upstairs. Talk to Sephiroth and choose to get some sleep.
The next day, talk to Sephiroth and get your picture taken, then
sit back and watch the FMV. When you’re in control of Cloud,
head along the bridge and talk to Tifa, then talk to her again
further along the bridge and it will break. After you’ve
recovered, head northeast into the cave, then keep heading north.
Eventually, you’ll arrive at the Jenova plant. Enter it, head
along the beams, then walk onto the wood platform and climb down
the chains and go after Sephiroth. Talk to him in the next area,
examine the chamber to the left of Sephiroth, then talk to him
twice, once to make him move out of the way and once to make Cloud
look inside the chamber. After Sephiroth goes ballistic, you’ll
return to Kalm Town. Pick the top option to save your game, or
the bottom option to continue. Cloud’s narrative starts off back
at Nivelheim, where he enters the large mansion at the edge of
- Inside, climb the two staircases and head to the right. Enter the
lower door and make your way into the next room; if you examine
the circular part of the stone wall, a passage appears. Enter it
and climb down the spiraling walkway until you reach the bottom;
keep walking from here to find a library. Leave after Sephiroth
finishes talking. After Cloud wakes up, return to the library.
Sephiroth gives a little speech then he exits the mansion; return
to the town square. Try entering the house to your right.
- Back at the Jenova plant, return to the area with the chambers after
witnessing the struggle between Tifa and Sephiroth. Examine Tifa to
carry her out of harm’s way, then run up the stairs and enter the
door that Sephiroth opened. After the FMV sequence, Cloud’s
flashback ends and you are returned to Kalm Town.
Note that you have to go to Kalm Town to proceed with the game; you
can’t make your way through the Mythril Mines beforehand, although you
can visit the Chocobo Farm if you want to. As for treasure, there’s an
Ether in the door beneath the stairs in the house near the inn, another
Ether in the cabinet on the second floor of the house to the right of
that house, and a Peacemaker in the chest on the second floor of the
third house (take the curving stairs). If you take the normal stairs in
the same house, you can get a Guard Source in the cabinet by the little
girl. Finally, in the house on the other side of the town, there is an
Ether in the door beneath the stairs on the north wall of the first
floor. Oh, you’ll be given the PHS (Party Hensei System) when you talk
to your allies on the first floor of the inn; it allows you to switch
group members whenever you want, providing that you’re in the World Map
or standing on a Save Point (there are a few exceptions to this rule).
Leave the town and head east to reach the Chocobo Farm. Talk to the
Chocobo at the front end of the pen and choose the top option to see
the big yellow birds dance; you’ll get the Choco/Mog materia afterwards.
Then, talk to Choco Billy (the man with the hat) in the stables behind
the pen. Choose the first option, then the 4th option, then the top
option again. Providing you have 2000 gil to spare, he’ll sell you a
Chocobo Lure materia, which lets you attract chocobos to ride.
To catch a chocobo, wander around outside on the chocobo tracks (in
this area of the game, you can meet them on the light patches of
grass, too), until you are attacked. If a chocobo is one of your
opponents, then kill off the other enemies and when the battle ends,
you’ll be riding the chocobo. If you attack the chocobo, it will
hurt you and the other enemies, then escape, so you’ll have to try
again. Don’t forget, you can only fight chocobos if you have the
Chocobo Lure materia equipped. When riding a chocobo, your can move
around normally, and you won’t get attacked by enemies. You can press
X to dismount, but if you do this, the Chocobo will run away and you’ll
have to catch another one.
A little to the south and directly west of the Chocobo farm is a cave,
but a creeping snake in the marsh before the cave entrance will rise up
to attack you. Instead of trying to kill it now, go get a Chocobo
instead, who can outrun the snake and enter the cave. Yes, you will
still get attacked if the snake touches your chocobo.
Note that you can run across the marsh on foot, but nothing special
happens if you do so (and it’s nigh-impossible to pull off without
running into Midgar Zolom).
BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348
This boss has two deadly attacks: one is a tail swipe that knocks a team
member off-screen and puts them out of commission for the rest of the
battle. The other one is the Beta enemy skill, which inflicts around
1000-1200 points of damage (which spells instant defeat if your allies
are weak, although you should try to pick up this skill if you have a
Teki no Waza equipped). Along with his bite attack, this serpent can be
a tough enemy if you try to fight him earlier in the game. It’s easier
if you try to defeat him after you have Cid’s airplane, since you can
use Limit Breaks and powerful summon and magic spells to kill it.
Unfortunately, you get a measly amount of EXP, AP, and gil for beating
the boss and what’s worse, he reappears when you return to the World
Map, so you’re right back where you started.
Note that if Midgar Zolom knocks one of your allies off-screen, the
game won’t end should the other members be killed; instead, you’ll find
yourself standing at the edge of the marsh.
The first time you get across the marsh, you’ll see a large snake
impaled on a tree. Just exit the screen to continue playing. Also, if
you get off your chocobo while on the patch of grass before the mine
entrance, he’ll stay there in case you need to return to the farm (this
doesn’t seem to happen all the time–I don’t know why). If you’re
strong enough, you can get to the Mythril Mines without ever having to
go to the Chocobo Farm.
3 . 1 2 m i t h r i l m i n e / j u n o n t o w n
ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x2,
Elixir, Power Wrist, Shiva materia, Grenade or
Potion x6 or Ether x6, Enemy Skill materia, 1/35
Shinra x2, Luck Source, Power Source, Guard Source,
Speed Plus Source, Silver Glasses or HP Plus or Force
Inside the Mythril Mine, head northeast to find a green Ether on the
stone steps. In the chest is a Tent, so be sure to grab it. If you try
climbing up the brown vine on the western rock face, you’ll find a purple
materia (Long Range). Climb back down, return to the first area, then
head left. Make your way southeast to find a chest with a Mind Source
inside, then head west to reach the next area.
Here, you’ll run into some of the Turks again: Rude, Elena, and Tseng.
Once they leave, walk north. There’s a chest with a Elixir inside it
and a Hi-Potion just to the north of the chest. Return to the area
where you met the Turks, climb up the vine, and go through the door to
exit the mine and return to the World Map. From now on, you can meet
Yuffie in the forests and have her join you (refer to section 8.1 for
Nearby is a rocky outcropping with a huge bird statue atop it, the Condor
Fort. Enter it and choose the second option when talking to the man out
front. After climbing up the rope, you’ll find yourself in a town built
into the rock itself. There is a Save Point, item shop, bedroom (you can
sleep for free), and Materia shop here. Talk to everyone. If you have
enough Gil, you can hang around and fight the ‘mini-battle’ as many
times as you want (it’s fun!). Otherwise, leave and go northwest through
the forest to Junon Town by the shore. For information on fighting the
battles, refer to section 7.8 (Having Fun).
*KM’s note – Okay, folks, from here on out, it’s all based on the
Japanese version of my FAQ (mostly). So enjoy, and I’ll be back with
more info and additions next time!*
Once you arrive at Junon, talk to the villagers, then go down the stairs
to the shore. Here, a young girl named Purishira is playing with a
dolphin. Out of nowhere, a big flying boss shows up and attacks her,
then your party.
BOSS TIPS: BOTOMUSUWARU (Bottom Swayer) LV: 23 HP: 2500 MP: 100
There’s not much to worry about; just attack with Lightning or Poison-based
spells and keep your life up. Since this guy’s flying, some characters
can’t attack him (like Tifa), while some can (like Cloud). Find out
which guys should be casting magic and which should be attacking early on
in the battle. Sometimes, the boss puts an HP-reducing bubble around a
character. It only disappears if you cast a magic spell upon it (this
won’t hurt the ‘bubbled’ person). If you have the Affect All materia,
you can use this to cast a spell on the bubbled person and the boss at
the same time. Before dying, the boss will attack with a wave, (he
can do this normally, but always does one before he disappears) so watch
out and make sure your hp is high enough to withstand an attack. If you
want, you can equip characters (like Barret) with weaker, long-ranged
weapons so that they can attack the boss, but it may not be worth it.
You’ll receive a Power Wrist when the battle is over.
After killing the boss, you’ll have to revive Purishira. To do this,
watch the lung-shaped meter that appears in the upper right. Press
the S button once to make the meter start to raise. Just as it reaches
the top, press S again to make Cloud breathe into the girl’s mouth.
It will take a couple of tries. Afterwards, go to the house near the
entrance to town and talk to the person there (for some reason, choosing
the top option won’t make Cloud go to bed, but if you go back in the
house and try again, he will go to sleep).
During the night, Cloud will have another bad dream. In the morning,
leave and go to the house above the stairs (your friends will be
gathered near it). Purishira will give you the ‘Summon Shiva’ materia,
a gift for saving her life. Follow her to the shore, then talk to her
a second time. Barret will show up and the girl will keep talking;
when you have the chance, choose the middle option. Your goal in this
part of the game is to leap atop the iron beam above the electrical
tower so that you can sneak into the heart of Junon Town. Your
X Swim faster
S Makes the dolphin flip you into the air
If you get to close to the electric blasts traveling along the tower,
you’ll get shocked and will have to try again (just pick the second
option). The easiest way to get up there is to simply not move and
press S. The dolphin will miss and deposit you near the bottom of
the screen. However, you’ll be perfectly positioned, so if you press
X again, Cloud will land on the beam. Once you’re on it, head to the
left to get a good view of the flying airship ‘Highwind’. Make your
way south (towards the ‘front’ of the screen) to continue.
The next area has a higher and lower level. If you investigate the box-
like switch, you’ll be taken to the lower level. From there, head south
to find a building. There is a projecting roof nearby which has a door
underneath it; just press against the edge and you’ll enter a hallway
filled with soldiers. In the halls, go up to find a locker room. Check
out the half-open locker and choose the second option to dress up as a
guard. When the captain of the guards asks you another question, pick
the bottom answer.
Then, leave the locker and take note of the Save Point before heading
through the door (follow the other soldiers). Now that you’re outside,
go into the first alleyway. You’ll come across a group of marching
soldiers. The head guard will want you to join in and march with them
perfectly, so it may take a couple of attempts before this event will
end. You also have to move your gun in time with the soldiers by
pressing and releasing the O button. Depending on how high or low the
counter was during this scene (the one in the lower right-hand corner),
you will get the following:
PERCENT NAME TYPE
21% = Grenade Item
37% – 39% = Potion x6 Item
45% (?) = Ether x6 Item
(I’ll figure out the rest later….)
Afterwards, you’ll have to stand at attention while Rufus and Heidegger
talk to each other…press in any direction and the captain of the guard
will tell you to ge
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