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Journalism Essay Research Paper The following paper (стр. 1 из 2)

Journalism Essay, Research Paper

The following paper was recently presented by Kamlesh Ramji

VIRTUAL COMMUNITIES IN JAPAN

1. Abstract

In recent years, virtual communities have proliferated thanks to the converging technologies of telecommunications and computing. In the United States, numerous virtual communities exist in the form of bulletin boards, newsgroups, computer conferencing, etc. and have been expanding

its scope beyond the national boundaries. But, those virtual communities

originating in the United States carry heavy American-biased culture which

members often take for granted because of the long history of domination

in developing computer networks by American organizations. As examples

of alternative virtual cultures, this paper presents major virtual

communities in Japan which originated in Japan and mainly sustained by

people in Japan.

2. Introduction and Background

The convergence of telecommunication and computer technologies has enabled

networking of people regardless of their geographical and temporal

differences. The scope of such computer networks has been expanding

exponentially since the first extensive comp uter network, ARPANET, was

created in 1968 by the Advanced Research Projects Agency of the U.S.

Department of Defense (now DARPA, the Defense Advanced Research Projects

Agency). Now its successor, Internet, comprises 1.7 million computers in

more than 1 25 countries (Stix, 1993); most of them at universities,

government agencies and companies. As such computer networks have

expanded beyond the small communities of scientific researchers and been

applied in a variety of fields such as education and busin ess,

communication through such computer networks is beginning to alter the

ways in which people interact with one another in formal and informal

ways.

2.1. Computer-Mediated Communication (CMC)

The term, computer-mediated communication (CMC) or computer-based

communication, encompasses: computer networks, electronic mail, electronic

bulletin boards service (BBS), and computer conferencing. CMC has been

fairly well studied in educational setting s, as a supplemental to

traditional classroom teaching or as a deliverly mode of distance

education because of its distinct characteristics which make it different

from any other media. Poster (1990) notes that CMC substitutes writing

for spoken conversa tions and extends the domain of writing to cover areas

of communication that previously were limited to face-to-face

interactions, mail, and the telephone.

CMC, up to now, is mainly limited to textual communication where most of

the social cues are stripped off. People only see text on the computer

screen in standardized formats which contains no dynamic personal

information such as tones of one’s voice or

undescrivable facial expressions. ‘Phatic’ aspects of the face-to-face

conversation are minimal in CMC, which sometimes exacerbates communication

anxiety when the sender gets no reply (Feenberg, 1989).

The advantage of such text-based communication is that it reduces

discriminatory communication patterns based on physical and social cues

such as gender, race, socio-economic status, physical features, etc., and

enhances the interaction with one another.

As a result, CMC destabilizes existing hierarchies in relationships and

rehierarchize communications according to criteria that were previously

irrelevant (Poster, 1990). The text-based communication also augments the

interaction with ideas generated t hrough discussions. In CMC, people

tend to focus on the message more than the messenger, and the availability

of an archived transcript of the proceedings facilitates review of

previous comments and discussion, focusing on important ideas and

concepts.

Another important aspect of this standardized texual communication is an

individual’s great control of his/her self image presented to other

people. In most cases, the only identity an individual user has is a

“handle” name which may be, and most often is expected to be, fictional.

Anonymity is complete and identity is fictionalized in the structure of

the communication. Poster (1990) contends that “computer conversations

construct a new configuration of the process of self-constitution.”

Communicate rs can compose themselves as characters in the process of

writing, inventing themselves from their feelings, their needs, their

ideas, their desires, their social position, their political views, their

economic circumstances, their family situation – thei r entire humanity.

In this sense, CMC is used for what Morioka (1993) calls “ishiki tsushin

(conscious communication)”. “Ishiki tsushin”, according to Morioka, is

the communication for the purpose of social interaction itself, which is

distinguised from “joho tsushin (info rmation communication)”. Goffman

(1959) argued that individuals deliberately “give” and inadvertently “give

off” signs that provide others with information about how to respond.

Because of its anonymous nature of CMC, communicators can manipulate image

s of themselves much better than in face-to-face situations and present

themselves anyway they want to be thought of. By doing so, people can

fulfil the unmet desire to be a person whom they want to be.

In one sense, CMC enhances the sense of personal freedom and individualism

by reducing the ‘existential’ engagement of the self in its communications

(Feenberg, 1989). On the other hand, Poster (1990) contends that the CMC

users are bounded in many ways:

first, to the new, computerized system of positioning subjects in symbolic

exchanges; second, by the prior constituting of the self, typically the

experience of that self as restricting, evoking the sense of transgression

when that self may be concealed o r suspended; finally to the language

used in the conversation, with all its semantic, ideological and cultural

specificity, a specificity which does not diminish when converted into

ASCII codes.

CMC is usually asynchronous although there are also some synchronous

applications. The advantage of asynchronous communications is that people

can read, reply or send messages at their convenience. It is not only a

matter of personal convenience; it mea ns communication crosses time as

well as space. Poster (1990) argues that CMC disperse the subject,

dislocating it temporally and spatially. CMC also has multiple-receiver

addressability. People can send a message to any number of people as long

as the receiver has access to the electronic community.

2.2. Virtual Communities

Marshall McLuhan (1964) said that the global media information networking

would make us live in a global village. Subsequently, Webber (1967)

argued the “nonplace community” which existed beyond any geographical

boundaries. According to Webber, the trad itional concept of

“communities” which is geographically bounded should be replaced by the

concept of “communities” of accessibility. Thanks to the modern

communication technologies, now communities can exist regardless of

members’ geographical locations . In Jessie Bernard’s (1973) terms, CMC

changes “the significance of space for human relationships. . . . we do

not need the concept of community at all to understand how a society

operates.” Hiltz and Turoff (1978) extends this view by saying that:

We will become the Network Nation, exchanging vast amounts of both

information and social-emotional communications with colleagues, friends,

and “strangers” who share similar interests. . . . we will become a

“global village” . . . An individual will, lit erally, be able to work,

shop, or be educated by or with persons anywhere in the nation or in the

world.

CMC builds nonplace communities of common interests, affinity, and

association. They are called “online communities”, “electronic

communities”, or “virtual communities.” Those usually exist in the forms

of online discussion groups such as those found on

the global Internet and USENET computer networks, commercial videotex

systems, and personal computer bulletin boards. Such communities are

dynamic; many people come and go at any time in the life of a community.

There are two kinds of virtual commun ities. The first one is the

community where members know one another and usually have met

face-to-face. CMC (especially electronic mail) is used mainly to maintain

their routine communication, discuss issues relevant to the members, or

collaborate on so me projects. The second category is the community where

members do not necessarily know one another, but share common interests,

value systems, or goals. CMC (especially BBS and computer conferencing)

is used mainly to exchange information and ideas. T he major differences

of such virtual communities from traditional communities are: 1) the

freedom from geographical limitation; 2) the accessibility at one’s own

convenience; 3) the retrievability of information/messages; and 4) the

limitation of communicati ve acts to textual messages.

Those communities, however, are not entirely new and completely different

from traditional communities. Morioka (1993) argues that those virtual

communities are just the geographical expansion of traditional communities

in the sense that the members of a

communitiy use CMC as a means to discuss and exchange information instead

of meeting face-to-face.

In addition to the above mentioned communities, another kind of

communities exist in computer networks, which can be called “communities

of anonymity [ tokumeisei no komyuniti]” (Morioka, 1993). These

communities of anonymity are the communities whose me mbers are anonymous

and share virtual spaces for their self-expression which may not be

possible in the situation that they have to identify themselves. In such

virtual spaces, people play whatever role they want to play, knowing other

people are also p resenting created images of themselves. In many

computer bulletin boards, it is well known that some people use opposite

sex’s handle names (i.e., a man uses a female name or a woman uses a male

name) and play the role of the opposite sex to their own. I n such

communities, people enjoy the virtual aspects of communication per se.

In summary, there are basically three kinds of virtual communities: 1) the

ones totally overlapping with physical communities; 2) the ones

overlapping with physical communities to some degree; and 3) the ones

totally separated from physical communities.

3. Computer-Mediated Communication in Japan (Pasokon-Tsushin)

Most of the computer networks in early days started in the United States. In Japan which seems to be such a technologically advanced society, the computer-mediated communication has not been as prevalent as that in the U.S. According to Hiroshi Inose, director general of the National Center for Science Information Systems, Japan’s computer networks are estimated to be lag behind those of the U.S. by about 10 years (Hamilton, 1993). There are several reasons for the unpopularity of computer-mediated communication in Japan.

First of all, in business Japanese people still tend to rely on face-to-face communication instead of doing business through some mediated communications, mainly because of the high context culture of Japan where people tend to read between lines a lot w ith the help of social cues such as facial expressions, tone of voice, the posture, etc. In addition, as most business people in Japan do not have individual offices and have no need to use e-mail to contact others in the office, LAN has not been widely implemented. It has begun to be used only recently with the “downsizing” trend.

Secondly, unlike most parts of the U.S. where local telephone charge is a flat rate regardless of the number of calls and the total communication time, Japan’s local telephone service is charged per minute. It has discouraged people to have modems at hom e.

Thirdly, there have been a negative stereotypical image about people indulging in computer communications who are pejoratively called “Otaku-zoku” meaning unsociable home-bound people.

Lastly, the majority of average Japanese have never learned to use a keyboard; in addition, unlike typing English, typing Japanese requires additional key strokes for inputting by Roma-ji which is a way of transcribing Japanese phonetically into the Lati n alphabet, selecting appropriate Kanji, and shifting the mode of characters between Hiragana and Katakana. This may be the main reason why facsimile is more common than e-mails in business communication.

In Japan, there are two distinct realms of computer-mediated communication, each of which seems to have little interest in or awareness of the other. In the following, one realm called “pasokon tsuushin” is discribed followed by the other, “Internet”, re alm.

“Pasokon tsuushin” refers to public access BBSs and commercial online services to which personal computers at home or in offices are connected. Recently, such computer networks are gaining popularity among people who are not so-called “techie” and commer cial online services such as NIFTY-Serve of Fujitsu and PC-VAN of NEC (the two biggest commercial computer networks in Japan which have about 540,000 members and 578,000 members respectively in August, 1993) are showing a tremendous growth in their memers hip. NIFTY-Serve is affiliated with CompuServe in U.S. and members of NIFTY-Serve can have access to CompuServe without any additional fees. In a similar vain PC-VAN has an affiliation with GEIS (General Electric Information Services) and members of PC- VAN can have access to GEnie.

The number of total users of computer networks in Japan is estimated to be around 1,5 to 2 millions including some overlaps in membership (Nikkei Communications, 1993). Most of the commercial computer networks had not been interconnected, but recently ma jor ones began to be interconnected through their electronic services. Now both NIFTY-Serve and PC-VAN are connected to the Internet though connection is limited to the exchange of electronic mail messages.

According to a survey of 969 users of commercial computer networks (Kawakami, et al. 1993), the largest number of people answered that the motive of using the computer network was to obtain the information they want. However, it is noticeable that a larg e number of people also listed interpersonal communication (e.g., to exchange e-mails with friends, to have discussion with those who have same interests, to find a new friend, to express his/her own opinions and ideas, to communicate anonymously, etc.) a s the motive to use computer networks.

Recently, people in business also started to utilize such commercial computer networks for the communication with their customers such as user supports and product supports.

3.1. Communication Styles in Computer Conferencing

Among many services offered in computer networks, computer conferencing such as SIG (special interest group) and Forum is the most popular and thus the most profitable service for commercial network service providers (more than 60% of the total access tim e is dedicated to such conferencing). At present the PC-VAN has about 150 such SIGs and the NIFTY-Serve has approximately 290 Forums. A Forum or a SIG is further divided into several conferences of specific topics under a general theme of a particular F orum or SIG. Most participants of the Forums or SIGs use handle names so that anonymity is maintained for those who don’t want to disclose their personal identities. Moreover, in the NIFTY-Serve there is a function called “Home Party” where members crea te their own passwords for a particular party and set up a small informal meeting place. The number of members in a Home Party ranges from a few to over 100 during the last few years.

Those SIGs and Forums are managed by so-called SYSOP (system operator) or SIGOP (special interest group operator), who usually are computer network enthusiasts and volunteer to spare their time in running the confernces. Some SIGOPs are admitted to becom e one after applying for establishing a SIG; Some are entrusted by a network operation center; and others were asked by the previous ones. Those SIGOPs sometimes appoint sub-operators and board leaders as occasion demands. Usually there is no tangible reward for being a SIGOP/SYSOP. The degree of influence a SIGOP/SYSOP has on the nature of discussion in the SIG varies.

Because commercial networks are trying to avoid cancellation of membership by users as much as possible and most SIGS and Forums are moderated by SYSOPs or SIGOPs, discussions in these SIGS and Forums maintain relatively high quality and “flaming” message s are usually elimitated.

In those Japanese online communities, people who read messages in computer conferencing but do not usually reply are called ROM (read only members) (In U.S. those are called “lurkers”.) and those who actively participate in the conferences are called RAM (random access members or radical active