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FFV Walkthrough Essay Research Paper 3 (стр. 4 из 4)

can visit the Chocobo Farm if you want to. As for treasure, there’s an

Ether in the door beneath the stairs in the house near the inn, another

Ether in the cabinet on the second floor of the house to the right of

that house, and a Peacemaker in the chest on the second floor of the

third house (take the curving stairs). If you take the normal stairs in

the same house, you can get a Guard Source in the cabinet by the little

girl. Finally, in the house on the other side of the town, there is an

Ether in the door beneath the stairs on the north wall of the first

floor. Oh, you’ll be given the PHS (Party Hensei System) when you talk

to your allies on the first floor of the inn; it allows you to switch

group members whenever you want, providing that you’re in the World Map

or standing on a Save Point (there are a few exceptions to this rule).

Leave the town and head east to reach the Chocobo Farm. Talk to the

Chocobo at the front end of the pen and choose the top option to see

the big yellow birds dance; you’ll get the Choco/Mog materia afterwards.

Then, talk to Choco Billy (the man with the hat) in the stables behind

the pen. Choose the first option, then the 4th option, then the top

option again. Providing you have 2000 gil to spare, he’ll sell you a

Chocobo Lure materia, which lets you attract chocobos to ride.

To catch a chocobo, wander around outside on the chocobo tracks (in

this area of the game, you can meet them on the light patches of

grass, too), until you are attacked. If a chocobo is one of your

opponents, then kill off the other enemies and when the battle ends,

you’ll be riding the chocobo. If you attack the chocobo, it will

hurt you and the other enemies, then escape, so you’ll have to try

again. Don’t forget, you can only fight chocobos if you have the

Chocobo Lure materia equipped. When riding a chocobo, your can move

around normally, and you won’t get attacked by enemies. You can press

X to dismount, but if you do this, the Chocobo will run away and you’ll

have to catch another one.

A little to the south and directly west of the Chocobo farm is a cave,

but a creeping snake in the marsh before the cave entrance will rise up

to attack you. Instead of trying to kill it now, go get a Chocobo

instead, who can outrun the snake and enter the cave. Yes, you will

still get attacked if the snake touches your chocobo.

Note that you can run across the marsh on foot, but nothing special

happens if you do so (and it’s nigh-impossible to pull off without

running into Midgar Zolom).

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BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348

This boss has two deadly attacks: one is a tail swipe that knocks a team

member off-screen and puts them out of commission for the rest of the

battle. The other one is the Beta enemy skill, which inflicts around

1000-1200 points of damage (which spells instant defeat if your allies

are weak, although you should try to pick up this skill if you have a

Teki no Waza equipped). Along with his bite attack, this serpent can be

a tough enemy if you try to fight him earlier in the game. It’s easier

if you try to defeat him after you have Cid’s airplane, since you can

use Limit Breaks and powerful summon and magic spells to kill it.

Unfortunately, you get a measly amount of EXP, AP, and gil for beating

the boss and what’s worse, he reappears when you return to the World

Map, so you’re right back where you started.

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Note that if Midgar Zolom knocks one of your allies off-screen, the

game won’t end should the other members be killed; instead, you’ll find

yourself standing at the edge of the marsh.

The first time you get across the marsh, you’ll see a large snake

impaled on a tree. Just exit the screen to continue playing. Also, if

you get off your chocobo while on the patch of grass before the mine

entrance, he’ll stay there in case you need to return to the farm (this

doesn’t seem to happen all the time–I don’t know why). If you’re

strong enough, you can get to the Mythril Mines without ever having to

go to the Chocobo Farm.

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3 . 1 2 m i t h r i l m i n e / j u n o n t o w n

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ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x2,

Elixir, Power Wrist, Shiva materia, Grenade or

Potion x6 or Ether x6, Enemy Skill materia, 1/35

Shinra x2, Luck Source, Power Source, Guard Source,

Speed Plus Source, Silver Glasses or HP Plus or Force

Stealer.

Inside the Mythril Mine, head northeast to find a green Ether on the

stone steps. In the chest is a Tent, so be sure to grab it. If you try

climbing up the brown vine on the western rock face, you’ll find a purple

materia (Long Range). Climb back down, return to the first area, then

head left. Make your way southeast to find a chest with a Mind Source

inside, then head west to reach the next area.

Here, you’ll run into some of the Turks again: Rude, Elena, and Tseng.

Once they leave, walk north. There’s a chest with a Elixir inside it

and a Hi-Potion just to the north of the chest. Return to the area

where you met the Turks, climb up the vine, and go through the door to

exit the mine and return to the World Map. From now on, you can meet

Yuffie in the forests and have her join you (refer to section 8.1 for

details).

Nearby is a rocky outcropping with a huge bird statue atop it, the Condor

Fort. Enter it and choose the second option when talking to the man out

front. After climbing up the rope, you’ll find yourself in a town built

into the rock itself. There is a Save Point, item shop, bedroom (you can

sleep for free), and Materia shop here. Talk to everyone. If you have

enough Gil, you can hang around and fight the ‘mini-battle’ as many

times as you want (it’s fun!). Otherwise, leave and go northwest through

the forest to Junon Town by the shore. For information on fighting the

battles, refer to section 7.8 (Having Fun).

*KM’s note – Okay, folks, from here on out, it’s all based on the

Japanese version of my FAQ (mostly). So enjoy, and I’ll be back with

more info and additions next time!*

Once you arrive at Junon, talk to the villagers, then go down the stairs

to the shore. Here, a young girl named Purishira is playing with a

dolphin. Out of nowhere, a big flying boss shows up and attacks her,

then your party.

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BOSS TIPS: BOTOMUSUWARU (Bottom Swayer) LV: 23 HP: 2500 MP: 100

There’s not much to worry about; just attack with Lightning or Poison-based

spells and keep your life up. Since this guy’s flying, some characters

can’t attack him (like Tifa), while some can (like Cloud). Find out

which guys should be casting magic and which should be attacking early on

in the battle. Sometimes, the boss puts an HP-reducing bubble around a

character. It only disappears if you cast a magic spell upon it (this

won’t hurt the ‘bubbled’ person). If you have the Affect All materia,

you can use this to cast a spell on the bubbled person and the boss at

the same time. Before dying, the boss will attack with a wave, (he

can do this normally, but always does one before he disappears) so watch

out and make sure your hp is high enough to withstand an attack. If you

want, you can equip characters (like Barret) with weaker, long-ranged

weapons so that they can attack the boss, but it may not be worth it.

You’ll receive a Power Wrist when the battle is over.

_________________________________________________________________________

After killing the boss, you’ll have to revive Purishira. To do this,

watch the lung-shaped meter that appears in the upper right. Press

the S button once to make the meter start to raise. Just as it reaches

the top, press S again to make Cloud breathe into the girl’s mouth.

It will take a couple of tries. Afterwards, go to the house near the

entrance to town and talk to the person there (for some reason, choosing

the top option won’t make Cloud go to bed, but if you go back in the

house and try again, he will go to sleep).

During the night, Cloud will have another bad dream. In the morning,

leave and go to the house above the stairs (your friends will be

gathered near it). Purishira will give you the ‘Summon Shiva’ materia,

a gift for saving her life. Follow her to the shore, then talk to her

a second time. Barret will show up and the girl will keep talking;

when you have the chance, choose the middle option. Your goal in this

part of the game is to leap atop the iron beam above the electrical

tower so that you can sneak into the heart of Junon Town. Your

controls are:

X Swim faster

S Makes the dolphin flip you into the air

If you get to close to the electric blasts traveling along the tower,

you’ll get shocked and will have to try again (just pick the second

option). The easiest way to get up there is to simply not move and

press S. The dolphin will miss and deposit you near the bottom of

the screen. However, you’ll be perfectly positioned, so if you press

X again, Cloud will land on the beam. Once you’re on it, head to the

left to get a good view of the flying airship ‘Highwind’. Make your

way south (towards the ‘front’ of the screen) to continue.

The next area has a higher and lower level. If you investigate the box-

like switch, you’ll be taken to the lower level. From there, head south

to find a building. There is a projecting roof nearby which has a door

underneath it; just press against the edge and you’ll enter a hallway

filled with soldiers. In the halls, go up to find a locker room. Check

out the half-open locker and choose the second option to dress up as a

guard. When the captain of the guards asks you another question, pick

the bottom answer.

Then, leave the locker and take note of the Save Point before heading

through the door (follow the other soldiers). Now that you’re outside,

go into the first alleyway. You’ll come across a group of marching

soldiers. The head guard will want you to join in and march with them

perfectly, so it may take a couple of attempts before this event will

end. You also have to move your gun in time with the soldiers by

pressing and releasing the O button. Depending on how high or low the

counter was during this scene (the one in the lower right-hand corner),

you will get the following:

PERCENT NAME TYPE

21% = Grenade Item

37% – 39% = Potion x6 Item

45% (?) = Ether x6 Item

(I’ll figure out the rest later….)

Afterwards, you’ll have to stand at attention while Rufus and Heidegger

talk to each other…press in any direction and the captain of the guard

will tell you to ge